Little Explorer Labbig ideas, little blocks
Pack 01 · ages 7–12 · Free taster

Market Day.

Catch coins. Treat yourself, or save for the kite?

  • Free. No email, no account: just download.
  • For ages 7 to 12. A grown-up helps with setup the first time
  • English instructions. Built on a laptop or desktop with free Scratch: online, or installed to work offline
  • Three editions in every download: Anywhere, UAE and India. Names, places and pictures change; the instructions stay in English
  • One ZIP file, 6.8 MB, works offline

What your child builds

A catch game set in a busy market. Coins fall, Sprout catches them in a jar, and a kite climbs higher with every coin saved. Treats float past at 3 coins each, tempting. The sun crosses the sky day after day, and at 20 coins it's Kite Day.

Three editions: Ice cream at the market, luqaimat at the souk, or jalebi at the bazaar.

What they learn

  • Saving for a goal
  • Now or later: the treat or the kite
  • Watching savings grow, coin by coin
  • Clones that fall from the sky
  • Touching and if / else
  • Maths that turns coins into kite height

■ money   ■ coding

Nine short steps

  1. STEP 00Welcome to Market Day!Your mission
  2. STEP 01Set up your marketSprites, sounds & variables
  3. STEP 02Open the marketMessages & forever
  4. STEP 03Coins from the skyClones & random numbers
  5. STEP 04Save it, see itTouching & maths
  6. STEP 05Treat timeIf / else
  7. STEP 06SunsetA day that ends
  8. STEP 07Kite Day!Wait until & join
  9. STEP 08Show off your marketTest, remix & share

For grown-ups

A money idea they can feel. Every pack ends with a section for you: what your child learned in each build, and questions to keep the conversation going.

“What would you save up for, if you could pick anything?”

“Was a treat ever worth spending on? When wasn't it?”

“What's the longest you've ever waited for something?”