

Pack 01 · ages 7–12 · Free taster
Market Day.
Catch coins. Treat yourself, or save for the kite?
Free Download free
- Free. No email, no account: just download.
- For ages 7 to 12. A grown-up helps with setup the first time
- English instructions. Built on a laptop or desktop with free Scratch: online, or installed to work offline
- Three editions in every download: Anywhere, UAE and India. Names, places and pictures change; the instructions stay in English
- One ZIP file, 6.8 MB, works offline
What your child builds
A catch game set in a busy market. Coins fall, Sprout catches them in a jar, and a kite climbs higher with every coin saved. Treats float past at 3 coins each, tempting. The sun crosses the sky day after day, and at 20 coins it's Kite Day.
Three editions: Ice cream at the market, luqaimat at the souk, or jalebi at the bazaar.
What they learn
- Saving for a goal
- Now or later: the treat or the kite
- Watching savings grow, coin by coin
- Clones that fall from the sky
- Touching and if / else
- Maths that turns coins into kite height
■ money ■ coding
Nine short steps
- STEP 00Welcome to Market Day!Your mission
- STEP 01Set up your marketSprites, sounds & variables
- STEP 02Open the marketMessages & forever
- STEP 03Coins from the skyClones & random numbers
- STEP 04Save it, see itTouching & maths
- STEP 05Treat timeIf / else
- STEP 06SunsetA day that ends
- STEP 07Kite Day!Wait until & join
- STEP 08Show off your marketTest, remix & share
For grown-ups
A money idea they can feel. Every pack ends with a section for you: what your child learned in each build, and questions to keep the conversation going.
“What would you save up for, if you could pick anything?”
“Was a treat ever worth spending on? When wasn't it?”
“What's the longest you've ever waited for something?”
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